Welcome to the call.
Today we’re going to outline the creator opportunity that is available with SuperOne.
We will look at the business and how it monetises fan engagement.
We’ll introduce the partners and how they will help the growth and expansion of the platform.
And then we’ll look at the plans of taking SuperOne to the market and scaling the platform and then outline the opportunity for you to take part in the world’s first digital economy of football.
So what is SuperOne? SuperOne is a game-driven platform where fans, clubs, stars, and brands capture value through play, passion, and social amplification.
SupeOne is the digital economy of football.
This is something that has not previously existed in the market.
SupeOne is already launched and commercially approved worldwide.
It is available in both the Apple Store and the Google Play Store.
And for the past year, the pilot game has proven successful, demonstrated the viral nature of the platform and its ability to engage players.
12 months of gameplay, organic referrals, and over 1 million in prizes paid to players.
The problem in the market today is the clubs and stars cannot properly monetise their social media followers efficiently.
Their activity has no compounding systems or data ownership and is driven by third party platforms.
They are missing out on the market revenues.
The mobile gaming market is massive and growing as is mobile advertising.
Yet, the stars of football and the clubs are not effectively monetising or sharing revenues from either of these markets.
As an example, Fortnite has 60 million users and $3.5 billion in digital revenues.
Compare this to Barcelona Football Club, which has 400 million fans, but less than $10 million in digital revenues because they have no way to capture and leverage the third party data.
So, they are missing out on all of that revenue.
SuperOne has the platform and systems to access the data to give the stars and the clubs the engagement they require and offers the ability to monetise that engagement on a recurring basis.
SuperOne provides the solution where the stars and clubs have access to the engagement layer, get value from first party data and can benefit from the compounding and recurring progression systems in SuperOne.
Engagement is just not once off.
With SuperOne, it accumulates over time.
Engagement needs to be continuous and ongoing.
And SuperOne provides the platform and the data to achieve that.
This creates a very powerful flywheel where you start with users coming in with free access.
They get inspired and accelerated by the clubs and the stars.
They start competing and get into the competitiveness of the games and the leaderboards and then they start spending money.
They start sharing with others and you get virality and you get even more users and data that just keeps rolling.
This is what’s called competitive mode and it’s SupeOne’s model used to explain the benefits to the clubs and the stars.
But it is as equally powerful for us as creators with SuperOne.
The pilot has been live for one year.
7 million games have been played.
Engagement has exceeded expectations with the top 20% playing on average 30 games per day.
That’s about 3 hours.
Monetisation rates have been validated with 20% of players willing to pay to play.
In addition, the top 20% generate on average 20,000 ad views every year.
Some engagement and monetisation has been established from the pilot and the 90,000 players across more than 150 countries that represent a meaningful live user base.
The top 20% of players are referring about one person every single day.
During this time, SuperOne has paid out around 1.9 million individual prizes with a m value of more than $1 million.
Now, these results are what have secured the partnerships that are being integrated and implemented into the platform right now and ready for a major push on player acquisition with extensive marketing and PR campaigns.
The results prove SupeOne’s ability to solve a real problem in the market and this has attracted and secured some high level partnerships.
The first partner is the star announced back in December as having signed with SuperOne.
The superstar is an active player, has played in the European leagues, plays on his national team, and has a 9 figure follower base.
He’s very famous internationally and one of the top footballers in the world.
We use the Joker here because he is just one star, and SuperOne is talking to many others.
The star reveal will come as part of the special event at the beginning of the push campaigns.
There’s more details on that in a moment.
SupeOne and the star have been working together to create a digital twin using advanced camera technology.
Every aspect of the stars movements captured to create an AI model.
The model will be deployed within a very defined set of parameters to ensure all content is protected and the stars brand is protected and compliant and suitable for live streaming and sharing.
An AI model that will allow for the generation of infinite content, including personalised messages to players, special challenges, and games.
And it’s all scalable, so the star can engage with millions of players in real time, 24 hours a day.
The first full digital football star in the world, powered by SuperOne.
SuperOne has the rights to own and use this intellectual property in its platform.
And this won’t be the only one.
More will come.
The upgraded game will have three types of game modes.
Star Millions, Star Battle, and Star Legends.
The Star Millions is where the $1 million weekly top prize will be on offer with another $1 million divided into about a 1 million individual prizes during the week.
Global leaderboards come into effect and this will also be when the advertising will start.
This will be seen all over the world and create massive interest and engagement.
Star battles.
Well, this is where a player can play directly against the star.
It’s where the AI will enable multiple concurrent live battles in the player’s own language and interacting as though the star was playing in real time.
And this can be live streamed.
Amazon Web Services are the technology partners and they have rules and guardrails with this technology to ensure the live stream is always appropriate and compliant.
It is important that the stars personality and brand are high quality, protected and preserved.
Star Legends is where the towers are introduced with additional tournaments, quests, and challenges.
The quest will be directly related to the star and his career.
There is a lot of features and activities coming.
It’s all about getting people to come back time and again and build a real history of engagement with the star compounding recurring revenue.
Getting people to come back again and again.
This is how SuperOne builds long-term relationships and glues the fans to the clubs and the stars.
As a technology partner, ByteDance Group is about as big and influential as you can get with self-reported value in excess of $300 billion.
ByteDance is the company behind TikTok and its Chinese equivalent Douyin, the world’s largest social media platform.
TikTok has around 2 billion users outside of China and Dian 700 million users in China.
BytePlus is the AI and technology platform for both TikTok and Douyin.
SupeOne is partnering with BytePlus to get the TikTok features into SupeOne and to leverage TikTok and Douyin’s global user base for distribution.
It just does not get bigger than this.
Where the likes of Instagram and YouTube have been successful in creating long-term follower bases for its creators, TikTok has enabled explosive growth for even small creators starting out.
And TikTok is the leader in monetisation for its creator community.
How the partnerships works is like this.
SuperOne provides the game engine, BytePlus the social engine, and TikTok provides the user base.
SupeOne generates the content on its platform.
Internally, SuperOne will have TikTok features, the game with social features.
Then a seamless integration with TikTok to push content directly to their platform, meaning SuperOne content goes straight to the TikTok ecosystem and is captured by their algorithm.
The sharing of SuperOne games, wins, and prizes via TikTok will create massive interest.
Imagine the response when people see the opportunity to win $1 million and then how will they react when they see someone has actually won the top prize.
The agreement with TikTok is for the major achievements and wins to be prioritised on the TikTok feed.
Leveraging all the features and elements of TikTok will create massive exposure, which should translate to explosive growth in players registering to play, sharing their experience, and exciting even more followers.
And for creators who are actively sharing SuperOne content through the SuperOne platform to TikTok, they will have their links attached to the posts, creating an opportunity to directly acquire more fans as players to their team.
This will also apply to players who share their wins and experiences.
Star battles are where the players interact with the star while playing.
This will be live streamed in SuperOne and also on TikTok.
So players can engage with the star.
Star battles are where the player interacts with the star while playing.
This will be live streamed in SuperOne and also on TikTok, so players can engage with the star in real time and share on TikTok.
Just imagine how exciting this will be and the potential to inspire and attract even more fans to SuperOne.
Millions of people watching players challenging the stars in real time.
The fan battle is where you can challenge your friends to battle in SuperOne utilising the gifting engine in TikTok.
These games can also be streamed live in TikTok.
SupeOne has the content and engagement layer leveraging TikTok’s ecosystem to bring more people into play.
All parties are aligned in their objective to bring SuperOne to the top of the charts.
The complex agreement and arrangements with ByteDance Group and TikTok include security, compliance, and data protections, ensuring SuperOne can maintain the privacy of creators and players and protection of the data.
These arrangements are unprecedented in the world of social media, online data and content creation.
Another partnership designed to generate extensive online and media exposure is Guinness World Records.
SupeOne is going to create the world’s tallest digital tower.
This will create headlines globally.
The objective is to build the word world’s tallest tower with drones and golden balls purchased as part of the pre-sale promotions to gain attention and attraction for SuperOne.
Golden golden balls will be available in the game packages distributed to the fans of the world.
Every golden ball will contribute to the height of the tower.
The balls will also be unique artefacts and digital collectibles engraved with details of the world record and signed by the star.
The concept is to use the drones to deliver the balls to create the tower.
The objective is to achieve the Guinness World Record for the tallest digital tower with the balls determining the height.
For context, the Bush Khalifa is 828 m high.
The Star Tower will go to 2,000 m and then a spire will grow on top, taking it even higher.
This is a creative way for everyone to participate in the record and create awareness and attention for SuperOne.
Scaling.
Okay.
How SuperOne is going to scale up.
The plan has three distinct phases.
Public week.
The star reveal will occur here and act as an accelerator.
This is a global press event supported by PR, media outlets, and social media.
Then pre-sale week.
It will follow where SuperOne will convert the buzz from the first week.
People will start to enrol.
Fan bases will be activated.
Hundreds of millions of people from all over the world coming into SuperOne.
Then push week.
The game starts on the Monday and runs all the way to the Sunday.
There will be a live event on the Sunday where the height of the tower will be set and the first winner of $1 million will be revealed.
The celebration will include the star handing over the first $1 million prize to the winner.
SuperOne is working with one of the biggest technology businesses in the world with a lot of legal and compliance factors to be considered and integrated into the game platform and promotions.
Also, the access to the star needs to be planned and scheduled to consider his playing commitments and engagements.
And the public week is planned to start in mid-March.
The public week starts with the star reveal and press releases.
It will signal the start of pre-registrations.
Media partners include TikTok and goal.com which will facilitate press coverage to be distributed globally through established media channels.
TikTok has 2 billion followers and goal.com 700 million followers.
TikTok will include live streaming with the star inviting people to sign up.
The expectation is tens of millions of players will sign up immediately and in response to the live stream and other press events.
Then pre-sale week goes live.
The weekly game passes have been expanded into four paid categories.
Players will continue to be able to play 10 games for free, but to win prizes, they will need a game package.
The contender can play unlimited games and can win up to 10 prizes.
This package comes with one golden ball.
When the 10 prizes have been won, the player will need to top up with another $1 for the same package or upgrade to a higher package.
The $1 price point is for easy onboarding across the globe.
The challenger package is just $5 and also within easy reach for many across the globe.
The package allows unlimited play and up to 50 prizes.
It comes with 10 golden balls.
The golden balls are only applicable for the pre-sale promotions and the world record attempt.
They will disappear after the world record attempt, but may be bought back for future events and promotions.
The champion package is $25.
That is when players really get serious.
Unlimited games, up to 250 prizes, and 50 golden balls.
The champion package also comes with a digitally signed letter from the star for their participation.
The legend package is $100, unlimited games, unlimited prizes, and 500 golden balls.
There are people that are prepared to spend $100 just for a personalised video message from the star and the other perks available.
It’s anticipated that the challenger and champion packages will be the most sought after.
SupeOne’s analysis of the response to these packages indicates there will be many more people coming in at free and $1 with the more sophisticated players entering at $5 and $25.
The average weekly revenue expected from these game packages is around $10.
This is five times previous forecasts and represents massive earning opportunity for creators with fans.
The ongoing evolution of the game, the partners, the star, and the clubs has allowed for the game passes to be priced higher than the originally planned $1.
The push week is where SuperOne will maximise the media hype with live streaming and leaderboards leading up to the end of the week game show where the first SuperOne millionaire will be achieved.
During the week, there will be a prize storm of 1 million prizes shared on TikTok, the reveal of the height of the tower and the world record and culminating in the first $1 million winner.
The goal for the push is to have 25 million fans registered with 20% monetised.
That’s 5 million fans monetised at $10 per week or $50 million in weekly revenue.
That is just the starting point.
Now that is SuperOne, ready and prepared to take the world by storm and set new records in the process.
The star reveal, a world record, and the first SuperOne millionaire.
But what’s in it for you? To align with other game and social platforms, our member network will now be referred to as creators.
Creators like you can be passive and let the digital assets we’re about to show you generate passive recurring revenue.
Or you can be active creators and can join in the millions of content creators around the globe to attract followers, fans, and other creators.
SuperOne is providing the tools approved content and compliance rules for you to create and distribute content promoting SupeOne.
Three levels of participation are available.
Creator packs, fan packs, and star packs.
Creator packs are the entry point to participation with SuperOne and sharing of revenue from fan interactions with the platform.
For existing members, the creative packs are the rebranded loot boxes.
You will need a creator pack to be able to access the fan packs and a fan pack to get access to the start packs.
The creator packs are the gateway to the SuperOne creator economy.
TikTok is driven by creators.
All the platforms refer to their content providers as creators.
TikTok, Instagram, YouTube, and others.
TikTok has 50 million creators who generate their full-time earnings by creating and sharing content on their platform.
SuperOne will have many different types of creators.
The stars, the clubs, and the partners are all creators.
Thet position between the stars, clubs, and fans are the SuperOne creators.
SuperOne creators are accelerators inviting, sharing, or simply purchasing their way into the creator economy.
SupeOne will be providing approved content with sophisticated AI engines to support and ensure creators are compliant and can maximise their sharing and optimise their revenues.
Creator packs start at $10 for entry.
Serious creators generally start at US $500 for the gold package and scale up to $5,000 at platinum or $25,000 at diamond.
All creator packs come with SupeOne tokens and access to bonuses and rewards.
The SuperOne token is a utility token that earns staking rewards.
10% of all revenue flowing to SupeOne is distributed to stake rewards back to creators holding tokens in their SupeOne accounts.
Listing of the SuperOne token is anticipated for June this year with a target price of $1.
Bronze packs and higher have digital cards, towers, and spaces offering additional passive revenue streams as the game and SuperOne ecosystem expands, the reach of the rewards available with gold allows bonuses and revenue from 60% of the creators followers.
Platinum allows 80% of followers to generate revenue for you, and diamond 100%.
There is also an infinity bonus for diamond creators after they achieve certain follower milestones.
The creator pack revenues will be baseline compared to the fan pack revenues.
In order to have as many fans as possible, you can recruit them yourselves or you can purchase fans through the fan packs.
With fan packs, SuperOne and the Star will build the fans for you and give you direct access to fan revenue.
The fans available in the fan packs will have virality and will grow, increasing your opportunities for even more revenue.
SupeOne has opened up 20 fan markets and is working on the compliance requirements to also open China.
The fan packs continue to contribute to paid and other marketing campaigns in the respective fan markets.
New fan registrations are allocated to the fan pack holder accounts and instantly open revenue opportunities when those fans make purchases and refer their friends.
The 20 markets cover 1 billion TikTok football fans, 600 million of which are in the priority markets of Brazil, UK, Spain, Italy, and Germany.
The fan packs allow creators to participate, scale, and monetise the fan engagement that is expected to explode globally.
With forecast average fan revenue of $10 per week, creators have the potential to earn $50 per monetised fan per year.
Virality proven through the pilot phase estimates one fan will grow to 100 in a year.
So 300 fans could grow to 30,000 in a year.
With 20% of those monetised, that’s 6,000 monetised fans.
$50 per year gives an estimated $300,000 per year revenue to the creator.
Coming soon to the back office is a unique way for creators to track their fans and see where the revenue is coming from.
The fan map will allow you to go around the world and see where your fans are growing and where the revenue is coming from.
Creators will be able to use this to challenge people and build their fans.
SuperOne will have a big focus on tools like this for growth going forward.
The global view shows the revenue being generated.
The fan packs have three levels.
Pro for $500 buys 50 fans which are forecast to grow to 5,000.
Mega for $2,500 buys 275 fans which are forecast to grow to 27,500 and Ultra for $10,000 buys 1,200 fans forecast to grow to 120,000.
Ban packs are available for 20 countries and the campaigns will be ongoing until further notice.
China will be the 21st country and added when the regulatory and compliance approvals have been finalised
With the introduction of the expanded suite of game passes forecast for the fan base revenues have been adjusted.
A pro fan pack starts with 50 fans should grow to 5,000 within a year at 20% monetised and an average revenue per user of $10 per week.
That could deliver $50,000 per year to the creator.
Mega starts at 275 fans, should grow 27,500 and 275,000 per year.
An ultra starts with 1,200 fans, grows to 120,000 fans and has potential for $1.2 million per year in revenue.
Now, star packs are the new packs that have just been released.
These packs are created to capitalise on the power of the star who has a 9 figure following on social media.
The expectation is the star power combined with TikTok’s creator power will generate explosive growth and provide the fans to be placed with SuperOne creators.
The star will be delivering fans to our SuperOne creators directly.
The existing fan packages have accumulated 300,000 fans to be delivered to members.
But the opportunity for growth that is available now was not available when the fan packs were introduced last year.
It is a massive increase in the potential supply of fans.
Millions of fans watching, ready to enjoin and ready to engage with massive global coverage coming.
The viral momentum will be huge.
One fan will compound to many through referrals.
SuperOne product is a recurring product and football has been around for years ongoing and growing.
Imagine if you were one of the first people on Facebook and could earn a little bit from every ad.
It would be huge right now.
This is the opportunity SuperOne presents.
It is building the digital economy of football and SuperOne creators have the opportunity to share right from the beginning in the revenue and growth that should be recurring for many years to come.
As founding creators, you and we are an integral part of SupeOne’s business model.
This is the beginning.
Scaling has not really started yet, but will very soon.
The star packs are available now in three tiers, pro, mega, and ultra.
They will work to boost the fan packs you already have.
You need to have at least one fan pack to be able to get a star pack.
If you have a pro fan pack with 50 fans, the pro star pack will double the fans from 50 to 100.
If you get a mega, it will increase your fans five times and ultra 10 times.
This applies to all your past fan packs and future fan packs up to 90 days after the star reveal.
It’s expected 5 to 10 million fans will be delivered to creators through the star packs.
Star packs are limited to what to 10,000 only.
A pro counts as one, mega as two, and ultra as three.
When the fans are connected to you, some will buy the game packages and you will earn from them.
And some of the fans will convert to creators and work to build your team for you and increase your bonuses.
Star packs are already available and reflect in the back office store right now.
With 5 billion fans in the world, your question needs to be, how will this bring you personal income and wealth in the future?
This is your chance to be part of the engagement solution, a single platform, the digital economy of football, SuperOne.
I trust our presentation has helped with your understanding of this opportunity and its potential.
You can be involved passively or actively engage in building your SuperOne community.
Both options are available.
Don’t race to the app store to download the game.
What you need to do now is respond quickly to the person who shared this opportunity with you.
If you have questions, please ask, but at the very least, use their referral link to register and play the game to see how it works.
You don’t need to be a fan or a player to win with SuperOne.
You can earn passively as a creator or actively when you share the opportunity with others.
The opportunity to share in the revenue when others play.
And if you do choose to join us and then consider sharing the opportunity with others, we invite you to invite them to watch a presentation like this one.
Let us explain the opportunity and help you share and grow.
The future ready to be created right now.
